--------------------------------------------------------------------------
--	Crytek Source File.
-- 	Copyright (C), Crytek Studios, 2001-2011.
--------------------------------------------------------------------------
--	$Id$
--	$DateTime$
--	Description: SpeedBoat example implementation
--  
--------------------------------------------------------------------------

SpeedBoat = 
{	
}
SpeedBoat.AIProperties = 
{
	-- AI attributes
  AIType = AIOBJECT_BOAT,
  PropertiesInstance = 
  {
    aibehavior_behaviour = "BoatIdle",
  },
  Properties = 
  {
    aicharacter_character = "Boat",
  },
  AIMovementAbility = 
  {
	walkSpeed = 10.0,
	runSpeed = 20.0,
	sprintSpeed = 30.0,
	maneuverSpeed = 5.0,
    minTurnRadius = 0,
    maxTurnRadius = 25,
    passRadius = 9.0,
    pathType = "AIPATH_BOAT",
    pathLookAhead = 20,
    pathRadius = 5,
	pathSpeedLookAheadPerSpeed = 1.5,
	cornerSlowDown = 0.75,
	pathFindPrediction = 1.0,
    velDecay = 3,
	maneuverTrh = 2.0,
	resolveStickingInTrace = 0,
	pathRegenIntervalDuringTrace = 10.0,
	avoidanceRadius = 10.0,
  },    
}


